Sportsbook rules


1. Introduction


1.1. These Betting Rules govern the use of the sportsbook. Operators have to make sure that when placing a bet with the sportsbook, the End User is therefore agreeing that the End User has read, understood and will be adhering to these Betting Rules at any time applicable to sportsbook platform. The Betting Rules consist of the following sections:
1.1.1. General rules
1.1.2. Sports related rules
1.1.3. Esports related rules
1.1.4. Betby esports related rules.
1.2. The use of the sportsbook is at all times subject to the regulations imposed by the law applicable to the operations of the Operator and authority supervising the operations of the Operator and/or the sportsbook.
1.3. Sportsbook reserves the right to make changes to the site, betting limits, payout limits and offerings without prior notice.
1.4. (Intentionally left blank).
1.5. These Betting Rules may be updated, amended, edited and supplemented at any time without prior notice.
1.6. Any reference in these Betting Rules to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only. The purpose of these Betting Rules is processing and redemption, if any, of the bets fairly, honestly and in accordance with these terms.

2. Definitions

2.1. Sportsbook – means an online platform and all connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of sportsbook services.
2.2. End User – an individual who uses services of the sportsbook via Website and who has agreed to the Betting Rules.
2.3. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to sportsbook and these Betting Rules. Bets are made on terms previously proposed by the Sportsbook.
2.4. Stake – the amount of money transferred by the End User to the Operator via Sportsbook platform and which is the main condition for participation in a Bet in accordance with these Rules.
2.5. The outcome – means the result of an event or a market on which the Stake was placed by the End User via Sportsbook.
2.6. Market – an in-play event on which an End User may place a Stake via Sportsbook.
2.7. Event – a sports, esports, virtual sports, political, entertainment or other event taking place in real time on which the Operator is offering Odds via sportsbook.
2.8. Odds – the coefficient as determined by the sportsbook for the outcome of an Event expressed in a numeric value.
2.9. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the outcome of an Event or Market correctly.
2.10. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the country of operation and providing betting services via its operated Website.

3. General Rules

3.1. No one being under the age or under minimal gambling age limit according to the applicable law in the country of End User is permitted to use services of the sportsbook and respectively to open an End User account and place a Stake on a Bet.
3.2. In the event of discrepancies between the English language version of these Betting Rules and any other language version, the English language version will prevail.
3.3. Once a Bet is accepted by the sportsbook, it cannot be reversed. The sportsbook shall not be responsible for any missing or duplicate Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes accepted and Bets placed for the reason that either a Bet is missing or duplicated.
3.4. All transactions of an End User may be reviewed in the “My Bets” user interface of the respective End User of the sportsbook to make sure that all requested Bets were accepted.
3.5. Statistical data or editorial texts published on the sportsbook are for information and entertainment purposes only, and not for decision making. There are no warranties for the correctness of such information or data. The sportsbook shall not acknowledge or accept any liability whatsoever regarding any decisions taken by an End User. At all times it is the End User’s responsibility to be aware about circumstances relating to an Event or Market.
3.6. It is forbidden to use any automated systems (any kind of scanners, robots etc.) on the sportsbook. The sportsbook reserves the right to cancel any Bet which is made using automated systems of any kind.
3.7. It is forbidden to use multiple or third-party accounts for the purpose of use of services offered on the sportsbook. Bets made in contrary to the terms of this clause shall be void.
3.8. Offering of the Events and Markets available on the sportsbook may change from jurisdiction to jurisdiction, as offering of the sportsbook at all times is subject to applicable law.
3.9. Sportsbook uses only reputable and legitimate data source(s) for determination of the outcome of a bet. Unless the data sources are not expressly disclosed in these Betting Rules, the data source(s) may be disclosed to an End User upon request.
3.10. In case of any contradictions: Market Rules take precedence over Sport Rules. Sport Rules take precedence over General Rules. In case there are no specific Market Rules or Sport Rules, General Rules apply.
3.11. An “X” included in a description of an odds or a market of these terms shall be understood as a number defined in the sportsbook offering.

4. Placing a Stake / Making a Bet

4.1. All Stakes placed by an End User and all Bets accepted by the Sportsbook are subject to these Betting Rules, as well as to applicable law.

4.2. For any Bet to be valid, it must be expressly confirmed as accepted by a corresponding confirmation statement in the betslip.

4.3. The Sportsbook retains full discretion to accept or reject any Bet at any time.

4.4. Bet Types

4.4.1. Single (Ordinary) Bet: A Bet on a single outcome of an Event. The payout is equal to the stake multiplied by the odds.

4.4.2. Combo Bet: A Bet on multiple independent outcomes of Events. To win, all outcomes must be predicted correctly. An incorrect prediction results in the loss of the entire Combo. Payout is equal to the stake multiplied by the total odds of the Combo.

4.4.3. System Bet: A set of multiple Combo Bets derived from a fixed selection of outcomes. Each combo (express) includes the same number of outcomes and is staked equally. The stake is multiplied by the total odds of the winning combinations within the System.

4.4.4. Trixie: Includes one treble and three doubles from three selected Events. A treble consists of 3 Events; a double consists of 2 Events. Payout is equal to the stake multiplied by the total odds.

4.4.5. Patent: Includes one treble, three doubles, and three singles from three Events. Payout is equal to the stake multiplied by the total odds.

4.4.6. Yankee: Includes one fourfold, four trebles, and six doubles from four Events. A fourfold consists of 4 Events. Payout is equal to the stake multiplied by the total odds.

4.4.7. Canadian (Super Yankee): Includes one fivefold, five fourfolds, ten trebles, and ten doubles from five Events. A fivefold consists of 5 Events. Payout is equal to the stake multiplied by the total odds.

4.4.8. Heinz: Includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles, and fifteen doubles from six Events. A sixfold consists of 6 Events. Payout is equal to the stake multiplied by the total odds.

4.4.9. Super Heinz: Includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles, and twenty-one doubles from seven Events. A sevenfold consists of 7 Events. Payout is equal to the stake multiplied by the total odds.

4.4.10. Goliath: Includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles, and twenty-eight doubles from eight Events. An eightfold consists of 8 Events. Payout is equal to the stake multiplied by the total odds.

4.4.11. Where odds contain more than two decimal places, the payout will be rounded to the second decimal place.

4.4.12. Cash Out: A feature offered by the Sportsbook that allows the End User to accept a new Bet under revised conditions, thereby settling the previous Bet early. Cash Out may be available for pre-match and live betting. The Sportsbook may change, suspend, or withdraw the offer without prior notice and without explanation.

4.4.13. Bet Builder: A Bet on multiple Markets within the same Event. All selections must be correct to win. Bet Builders may be included in Combo or System Bets and are only available for specific sports and Events at the sole discretion of the Sportsbook.

Special terms of Bet Builder:

  • a) Availability varies by sport/Event/Market.

  • b) The Sportsbook may suspend or remove the feature at any time.

  • c) Settlement errors may be corrected.

  • d) Void terms apply to individual selections within Bet Builder Bets.

  • e) Remaining selections will stand if one is voided.

4.4.14. Early Payout: A feature that allows a Bet to be settled as a winner once a predefined condition is met, regardless of the final outcome. This feature is discretionary and subject to the terms displayed in the Bet offer.

Special terms of Early Payout:

  • a) Available only for specific events or markets.

  • b) Not guaranteed; subject to removal at any time.

  • c) Only qualifying selections will be settled early in Combo/System Bets.

  • d) May be available for Bet Builder Bets.

  • e) The feature may be modified or removed at any time.

  • f) Erroneous settlements may be corrected.

  • g) Early settlement is final.

  • h) General voiding rules apply.

4.5. Market Types

4.5.1. Match (1X2): Bet on match outcome: “1” = Home team; “X” = Draw; “2” = Away team.

4.5.2. Correct Score: Bet on the exact final score.

4.5.3. Over/Under (Totals): Bet on whether a total occurrence (e.g., goals) is over or under a specified number. If the total equals the line exactly, the Bet is void.

4.5.4. Odd/Even: Bet on whether a particular outcome is an odd or even number.

4.5.5. Head-to-Head / Triple-Head: Bet on competitions between two or three participants.

4.5.6. Half Time / Full Time: Bet on both the half-time and final result. Bet is void if match format deviates.

4.5.7. Period Betting: Bet on the result of individual periods.

4.5.8. Draw No Bet: Bet on a team to win. Stake is refunded if the match ends in a draw.

4.5.9. Handicap: Bet includes a handicap applied to one team. If the result after applying the handicap equals the line, the Bet is void.

4.5.10. Asian Handicap: Stake is split between two handicap lines (e.g., -1.5 and -2.0). Partial win or loss possible depending on the result.

4.5.11. Double Chance: Bet on two outcomes simultaneously: 1X, 12, or X2.

4.5.12. Outright / Place: Bet on final placement or victory in a tournament or event.

4.5.13. Quarter / Half / Period X: Bet on outcomes within specific segments of the game only.

4.5.14. Result at End of Quarter / Half / Period X: Includes all points/goals from earlier parts of the match up to the end of the specified segment.

4.5.15. Race to X Points / Goals: Bet on which team/participant reaches a specific number of goals/points first. Bets are void if the condition is not met.

4.5.16. Winner of Point X / Scorer of Goal X: Bet on which team scores or wins a specific point or goal. Bets void if outcome doesn’t occur.

4.5.17. First Card / Next Team to Receive Penalty: Bets void if it's impossible to determine outcome beyond reasonable doubt (e.g., simultaneous penalties).

4.5.18. Team to Score First and Win: Team must score first and win. Void if no goals are scored.

4.5.19. Clean Sheet: Team must not concede any goals during the match.

4.5.20. Team to Win from Behind: Team must win the match after trailing at any point.

4.5.21. Win All Halves/Periods: Team must outscore opponent in each segment.

4.5.22. Injury Time: Refers to the time indicated by the match official, not actual duration played.

4.5.23. Man of the Match / MVP: Determined by the official Event organizer unless otherwise stated.

5. Events and Resulting

5.1. The dates and times of the Events posted in the Sportsbook are purely of informational character. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An incorrectly posted time and/or date of an Event is not grounds for voiding bets unless expressly provided otherwise in these Betting Rules.

5.2. The Sportsbook platform may display live scores for informational purposes; however, the accuracy of such information is not guaranteed and may not be used for the settlement of Bets.

5.3. Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official result has been announced.

5.4. The result of an Event will be determined on the date of the Event’s conclusion, unless the official result is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of its completion, except where expressly stated otherwise in these Betting Rules. In the case of unofficial Events, bets shall be settled using the information provided by the Event organizer.

5.5. If an Event has started and has not completed within 48 hours of its official starting time, then all Bets on that Event shall be void, with the exception of:

  • Bets placed on odds related to periods that have been played to completion;

  • Events which, in their normal course, can take longer than 30 hours (e.g. golf tournaments);

  • Sport-specific exceptions as determined by the Betting Rules for each individual sport;

  • Bets on the “First Team to Score,” which shall have action as soon as a score occurs, regardless of whether the Event is completed or not.

5.6. The result and/or settlement of an Event suspended after its start will be made according to the rules specified for that particular type of sport. If no specific rule applies, clause 5.5 of the General Rules applies.

5.7. For Bet settlement purposes, protested or overturned decisions that change the final result of any Event or Market shall not be recognized.

5.8. Bets are placed on the outcome of an Event or Market, regardless of the score at the time the Bet was placed. Incorrect scores displayed (except for soccer goals and red cards) are not grounds to void Bets.

5.9. Bets on a specific period count only the scoring in that period and are unaffected by what happens in any prior or subsequent period(s).

5.10. If a “Draw” market is offered alongside Winner markets, and the Event ends in a draw, then Bets on the Winner markets lose. If no draw option is offered and a draw occurs, all Bets on the Winner markets will be void unless otherwise stated in sport-specific rules.

5.11. In the case of a forfeit, walkover, or any situation where the Event is considered complete without being played, all Bets shall be void, regardless of the governing body’s official result.

5.12. Misspellings, typographical errors, team name changes, and incorrect leagues shall not be grounds for voiding a Bet, provided the intended Event can be reasonably identified based on context.

5.13. If an Event is played with an incorrect number of sections (e.g. periods, sets) or with non-standard duration without prior indication, all Bets on that Event shall be void.

5.14. For the market “Aggregate Home/Away Score of a League on a Day (or Week in the Case of American Football),” if not all Events are completed, all Bets on the market are void.

5.15. In “Multi-way betting” markets, Bets shall always have action unless a specific stipulation is included requiring a particular competitor to start. If such a stipulation exists and the competitor does not start, all Bets on all competitors in that market will be void.

5.16. All winning Bets on “Multi-way” markets are paid out at full odds, regardless of the number of winners.

5.17. If a market is offered with “The Field” as a betting option, named teams or competitors must beat all other competitors for a Bet on that team to win. In the case of a tie, Bets on the tied competitors will be void and all other Bets will lose.

5.18. All settled markets are final after 72 hours. No queries will be accepted after this period. Within 72 hours, Sportsbook will only reset or correct results due to human error, system error, or mistakes from the referring results source.

5.19. Outright Bets are considered “all-in run” and will be settled as losses if the selection does not participate in the Event, unless stated otherwise. Dead heat rules apply where there is more than one winner: stakes are divided by the number of tied selections, and only the divided portion is paid as a win.

5.20. If one of the competitors in a head-to-head Event does not start, the Sportsbook shall cancel that market.

5.21. In racing sports, unless stated otherwise, if both competitors fail to finish, the winner will be the one who completed more laps. If both are eliminated on the same lap, the market is void.

5.22. If competitors are tied in a head-to-head market, the Bets shall be void.

5.23. All match markets exclude overtime unless specifically stated.

5.24. If a Market includes the exact names of both competitors, all listed competitors must participate for the Bet to have action.

6. Acceptance, Suspension, and Voiding of Bets

6.1. All Bets will be accepted or rejected at the Sportsbook’s discretion, subject to risk management policies.

6.2. Acceptance of live (in-play) Bets may be delayed or kept pending during high-risk scenarios (e.g. free kicks, 1-on-1 attacks) at the Sportsbook’s discretion.

6.3. The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet.

6.4. The Sportsbook may declare Bets void (with odds of “1”) or suspend payouts under the following circumstances:

  • 6.4.1. Mistakes during acceptance of Bets;

  • 6.4.2. Software or website errors (e.g. typing mistakes, odds discrepancies);

  • 6.4.3. Evidence of unfair practices (e.g. fraudulent Bets, switched odds);

  • 6.4.4. Deviation from current rules during Bet acceptance;

  • 6.4.5. Other circumstances confirming the Bet is incorrect;

  • 6.4.6. Bet placed after an Event has started or the outcome is known;

  • 6.4.7. Event venue changes, unless otherwise stated;

  • 6.4.8. Outcome already known or odds not updated due to technical issues;

  • 6.4.9. Outcomes altered by sanctions or other administrative decisions.

6.5. If there is an obvious error in odds or market limits, Bets may be void. If a Bet is accepted after an Event has started (outside Live In-Play markets), the Bet may still have action unless a material advantage was gained. Sportsbook may void the Bet if unfair advantage is suspected.

6.6. In cases of suspected unfair activity, the Sportsbook reserves the right to void Bets or suspend withdrawals for up to 31 days.

6.7. For accounts with negative balances, the Sportsbook may void pending Bets regardless of how the funds were obtained.

6.8. The Sportsbook may suspend Bet acceptance from any End User ID without prior notice.

6.9. The Sportsbook is not liable for damages resulting from system malfunctions, defects, delays, or data transfer errors.

6.10. Abuse of software errors or translation mistakes is prohibited. Users must report such errors immediately. Failure to do so may result in account suspension, frozen funds, and cancellation of Bets.

6.11. In Combo Bets (also called accumulators, parlays, or multis), related outcomes (e.g. Barcelona to win La Liga and to win the deciding game) are not allowed and will be void.

7. Betting Integrity

7.1. (Intentionally left blank).

7.2. Sportsbook may limit the maximum amount of a Bet or a Stake at its discretion to any Event, Market, Operator, or End User individually. Maximum Bet/Stake limits are subject to change without prior written notice. Changes do not apply to Bets that have already been accepted.

7.3. End Users are allowed to bet only as individuals. Group bets are not allowed. Repeated bets on the same outcome made by the same or different End Users may subsequently be declared void at Sportsbook’s sole discretion.

7.4. Even after the official result of the Event is already known, Sportsbook may consider the indicated Bets invalid if it considers that the End User(s) acted in collusion or as a syndicate, or if the Bets considered were made by one or more End User(s) within a short period of time.

7.5. The Sportsbook has the right to refuse to accept Bets or to count already made Bets as void if they are made from different game accounts from the same IP address.

7.6. Sportsbook may make an Event or Market unavailable for betting in case there is a suspected integrity, fairness, game, or system fault. Until the issue is resolved, Sportsbook may—depending on circumstances—suspend betting on any Event or Market, withhold settlement, and decline any Bet, at all times making decisions fairly, reasonably, and in good faith.

7.7. Placing bets on fixed matches is strictly prohibited. Any attempt to wager on Events or Markets that have been predetermined or manipulated undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches will face immediate restrictions and cancellation of the Bets. Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play. End Users agree not to participate in any form of betting related to fixed matches and acknowledge that violations may result in permanent restriction. Any disputes regarding suspected involvement will be investigated thoroughly and decisions made in accordance with internal policies. Suspicious activity should be reported to the support team for investigation.

7.8. In any case where there is a game or system fault—including where sport and Event betting transactions are not recoverable—the Bets placed shall be void and the stakes returned to the End Users.

7.9. In case of impossibility to retrieve time-related official data of the Event, the Sportsbook shall void the Bets affected by the delay.

7.10. The use of arbitrage strategy, which involves exploiting differences in odds across different bookmakers/Sportsbooks to guarantee profit, is strictly prohibited. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and possible permanent restriction. Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and decisions will be final.

8. Bonuses

8.1. Any Bets placed as system Bets will not count toward the wagering requirement for Bonuses.

8.2. Comboboost

8.2.1. The multiplier is applied based on the number of selections:

Number of Selections Multiplier
2 1.01
3 1.02
4 1.04
5 1.05
6 1.07
7 1.10
8 1.15
9 1.17
10 1.21
11 1.25
12 1.30
13 1.35
14 1.41
15 1.45
16 1.51
17 1.65
18 1.75
19 1.85
20 2.00

8.2.2. The final bonus amount is calculated based on the final odds of the Combo once all outcomes are settled.

8.2.3. Cashed-out Bets are not eligible for a Comboboost.

8.2.4. Sportsbook reserves the right to amend, cancel, reclaim, or refuse any promotion at its own discretion.

8.2.5. Comboboost is only available on selections with odds of 1.50 or higher.

8.3. Freebets, Freemoney, Bet No Risk

8.3.1. Freebet: The End User receives only the winnings, not the stake. For example, a Freebet of 5 at odds of 3.5 yields: (5 × 3.5) - 5 = 12.5 credited.

8.3.2. Freemoney: The End User receives both the stake and winnings. For example, Freemoney of 5 at odds of 3.5 yields: 5 × 3.5 = 17.5 credited.

8.3.3. Bet No Risk: A standard Bet where, if lost, the stake is refunded to the End User.

II. Special Rules for Sports

1. Soccer

1.1. Bets on match outcomes are settled based on the two scheduled halves of regulation time, including injury/stoppage time. Extra time or penalty shootouts are excluded unless explicitly stated.

1.2. Corners awarded but not taken are not counted.

1.3. Own goals are not counted for "Anytime Goalscorer", "Player to Score X", "Next Goalscorer", or similar markets.

1.4. All players who took part in the match since kickoff or the previous goal are considered runners.

1.5. For “Player Props” markets:

  • If a player is not in the starting XI, all related player markets will be voided—except for:

    • 1.6. Anytime Goalscorer

    • 1.7. First Goalscorer

    • 1.8. Last Goalscorer

    • Player to score X+

    • X Team First Goalscorer

1.6. Anytime Goalscorer: Bets remain valid if the player enters as a substitute. Players who remain unused substitutes will be voided.

1.7. First Goalscorer: Bets are valid only if the player enters before the first goal. Bets on unused substitutes will be voided.

1.8. Last Goalscorer: Bets are valid if the player enters before the last goal. Bets will be voided if the player exits before the last goal or does not play.

1.9. If an unlisted player scores, all bets on listed players remain valid. An “unlisted player” is one not named in the matchday squad.

1.10. Settlement of goalscorer markets will follow official TV broadcast statistics and Press Association data, unless proven inaccurate.

1.11. Interval goal markets are settled using the goal time from TV broadcasts. If unavailable, the in-game match clock will apply.

1.12. Interval goals are settled based on when the ball crosses the line—not when the shot is taken.

1.13. Corner interval markets are based on the time a corner is awarded. Corners not taken do not count. Retaken corners count as one.

1.14. Booking interval markets are based on the time the card is shown, not when the foul occurred.

1.15. Offsides are settled by the time of the referee’s decision, including VAR rulings.

1.16. Penalty markets are settled by the time of the referee’s decision, including VAR.

1.17. Penalties awarded but not taken do not count.

1.18. Next Scoring Type:

  • 1.18.1. Freekick: Must be scored directly from a freekick or corner. Deflections count if the original taker is credited with the goal.

  • 1.18.2. Penalty: Must be scored directly from the penalty. Rebound goals do not count.

  • 1.18.3. Own Goal: As officially declared.

  • 1.18.4. Header: Final touch must be with the head.

  • 1.18.5. Shot: Any body part other than the head that does not fall into the categories above.

  • 1.18.6. No Goal: No goal is scored.

1.19. Markets opened with incorrect red card data may be voided if the error affects bet outcomes.

1.20. If odds are based on incorrect match time (error exceeding 5 minutes), affected bets may be voided.

1.21. If an incorrect score is displayed on the scoreboard, all markets affected during that time may be voided.

1.22. If team names or tournament names are listed incorrectly, relevant bets may be voided.

1.23. Yellow card = 1 point; red or yellow-red card = 2 points. A second yellow leading to a red is not counted. A player cannot generate more than 3 cards.

1.24. Cards are settled based on evidence from regular time (90 minutes plus injury time).

1.25. Cards shown after full-time are not counted.

1.26. Cards given to non-players (coaches, benched or already substituted players) are not counted.

1.27. Booking Points: Yellow = 10 points; red or yellow-red = 25 points. A player cannot exceed 35 points.

1.28. Penalty Shootout – Total Market: Predict total penalties scored in the shootout.

1.29. If match format changes, all bets may be voided.

1.30. Friendly matches stopped before 80 minutes by referee decision will result in void bets.

1.31. Team Stats Markets (e.g. shots, offsides, fouls) are settled using the following source hierarchy:

  1. Official competition/league site

  2. WhoScored

  3. 365 Scores

  4. Sofascore

Only the highest available source will be used. Later updates or changes to data are not considered.

1.32. Player props bets are settled using OPTA data.

1.33. Woodwork (Post/Crossbar):

  • If the ball hits the post/crossbar and stays in play, it counts as one hit.

  • Multiple hits only count separately if touched in between.

1.34. An offside is counted if a free kick is awarded.

1.35. VAR Usage: Confirmed when the referee:

  • Draws a box shape with hands

  • Reviews the screen

Other indicators like “Goal Check” or hand to ear are not considered official reviews. See: FIFA VAR Guidelines

1.36. Medical Team Entry: Considered only if:

  • The referee allows entry

  • Medical assistance is given

  • If both teams’ medics enter at the same time, it counts as one instance.

1.37. Expected Goals (xG):

  • Settled using FotMob data.

  • xG values are absolute (to the hundredths place).

1.38. Soccer Player Props – Definitions

  • Goal / Own Goal:

    • OPTA collaborates with relevant bodies to match official scorers.

    • A goal is awarded if the shot was on target before deflection.

    • An own goal is awarded if the shot was off target and deflected in by an opponent.

1.38.2. Shots
A shot target is defined as any clear attempt to score that:
● Goes into the net regardless of intent.
● Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
● Goes over or wide of the goal without making contact with another player.
● Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
● Directly hits the frame of the goal and a goal is not scored.

Blocked shots are not counted as shots.

1.38.3. Shots on goal
Any goal attempt that:
● Goes into the net regardless of intent.
● Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

Shots directly hitting the frame of the goal are not counted as shots on goal, unless the ball goes in and is awarded as a goal.
Shots blocked by another player, who is not the last-man, are not counted as shots on goal.

1.38.4. Goal Assist
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in this clause) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place.

Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

1.38.5. Tackle
A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.
The tackled player must clearly be in possession of the ball before the tackle is made.
● A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”.
● A tackle lost is where a tackle is made but the ball goes to an opposition player.

Both are deemed as successful tackles, however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
It is not a tackle when a player cuts out a pass by any means.

2. Tennis

2.1. In case of a retirement and walkover of any player, all undecided bets will be voided.
2.2. In case of any delay (rain, darkness...), all markets remain unsettled and the trading will be continued as soon as the match continues.
2.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
2.4. In case a match is finished before certain points/games were finished, all affected point/game-related markets are considered void.
2.5. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
2.6. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
2.7. (intentionally left blank).
2.8. If a match is decided by a Match tie-break then the tie-break will be considered to be the 3rd set.
2.9. Every tie-break or Match tie-break counts as 1 game.

3. Basketball

3.1. Markets do not consider overtime unless expressly stated otherwise.
3.2. If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.
3.3. If markets remain open with an incorrect score on the sportsbook scoreboard, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
3.4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
3.5. If a match ends before the Xth is reached (e.g. for markets “Who scores Xth point? (incl. ot)”, “Which team will win race to x points? (incl. ot)”), respective bets will be void.
3.6. Market “Will there be overtime” will be settled as “yes” if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

3.7. Basketball Player Props rules:
3.7.1. If one or more of the players in any bet does not participate, the bet will be voided.
3.7.2. All player bets are resulted as soon as the final official box score is received from statistic providers.
3.7.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
3.7.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
3.7.5. All overtime is included in settlement.
3.7.6. Sports data sources for NBA and NCAA are nba.com and ncaa.com.
3.7.7. Sports data source for Euroleague basketball is the data-feed provider’s data.

4. American Football

4.1. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
4.2. Markets do not consider overtime unless expressly stated otherwise.
4.3. If markets remain open with an incorrect score, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
4.4. If odds were offered with an incorrect match time (more than 89 seconds), the sportsbook reserves the right to void respective bets.
4.5. If a wrong score is displayed, the sportsbook reserves the right to void the bets for this timeframe.
4.6. In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
4.7. If the teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
4.8. All offered players are considered as runners.
4.9. If no further touchdown is scored, the market “Next touchdown scorer (incl. overtime)” will be voided.
4.10. Players, which are not listed for the match squad, are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. N.B. this does not include players who are listed without an active odd.
4.11. Players of the Defense or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as a dedicated outcome.
4.12. Market will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.

4.13. American Football Player Props rules:
4.13.1. If one or more of the players in any bet does not participate, the bet will be voided.
4.13.2. All player bets are resulted as soon as the final official box score is received from statistic providers.
4.13.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
4.13.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
4.13.5. Sports data source for American football is nfl.com.
4.13.6. A touchdown is credited to any player who carries or receives the ball in the end zone (i.e. it excludes Passing TDs).
4.13.7. “Player tackles” markets are settled based on total tackles which is the sum of solo + assisted tackles.
4.13.8. All overtime is included in settlement.

5. Ice Hockey
5.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless otherwise is expressly mentioned in the respective market.
5.2. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This applies only to the markets which have overtime and penalty shootout included.
5.3. If the market remains open when the following events have already taken place: goals and penalties, the sportsbook reserves the right to void respective bets.
5.4. If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.
5.5. If a wrong score is entered in the scoreboard of the sportsbook, all markets will be cancelled for the time when the incorrect score was displayed.
5.6. Ice Hockey Player Props rules:
5.6.1. If one or more of the players in any bet does not participate, the bet will be voided.
5.6.2. All player bets are resulted as soon as the final official box score is received from statistic data providers.
5.6.3. If the venue is changed from the one scheduled all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
5.6.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
5.6.5. Sports data source for NHL is nhl.com. All overtime is included in settlement but does not include penalty shootouts.

6. Baseball
6.1. If an inning ends before the Xth point is reached (incl. extra innings), the bets placed on this market (Which team wins race to x points?, Who scores the Xth point (incl. ot)) shall be voided.
6.2. Market “When will the match be decided?” will be settled as “Any extra inning” if at the end of regular time (after a full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.
6.3. Market “Will there be overtime?” will be settled as “Yes” if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.
6.4. Possible extra innings are not considered in any market unless expressly stated otherwise.
6.5. All markets will be cleared according to the final result after 9 innings (8½ innings if the home team is leading at this point). The only exception is Winner market in pre-match (rule nr. 6.9).
6.6. In the case of a postponed match, all markets are considered void unless the match continues within 48 hours of the official start time.
6.7. In the case of an abandoned match, all undecided markets are considered void unless the match continues within 48 hours of the official start time. All fully decided markets will be settled.
6.8. If markets remain open with an incorrect score or incorrect match status, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
6.9. The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.
6.10. Baseball Player Props rules:
6.10.1. If one or more of the players in any bet does not participate, the bet will be voided.
6.10.2. All player bets are resulted as soon as the final official box score is received from statistic data providers.
6.10.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
6.10.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
6.10.5. All extra innings are included in the settlement.
6.10.6. If a player was not in the starting lineup for Baseball, the bet will be voided.
6.10.7. Player Bets: If a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets that have an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
6.10.8. If there is a late pitcher change, then all bets will remain regardless of the starting pitcher. However, if an individual pitcher does not start the game, then all of this player’s markets will be voided.

14. Darts
14.1. In case of a match not being finished, all undecided markets shall be voided.
14.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
14.3. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
14.4. Bullseye counts as red check-out colour.

15. Snooker
15.1. In case of a retirement or disqualification of a player, all undecided markets are considered void.
15.2. In case of a re-rack, settlement stands if the outcome was determined before the re-rack.
15.3. No fouls or free balls are considered for settlement of any Potted-Colour market.
15.4. In case of a frame starting but not being completed, all frame-related markets will be voided unless the outcome has already been determined.
15.5. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
15.6. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
15.7. If a match is not completed, all undecided markets shall be voided.

16. Table Tennis
16.1. If a set ends before the Xth point is reached, the bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.
16.2. In case of a match not being finished, all undecided markets shall be voided.
16.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
16.4. If the players/teams are displayed incorrectly in the sportsbook, the sportsbook reserves the right to void respective bets.
16.5. If a player retires, all undecided markets are considered void.
16.6. Official points deductions will be taken into account for all undetermined markets. Markets already determined will not be affected.

17. Bowls
17.1. If a set ends before the Xth point is reached, the bets placed on the market (“Xth set - which team wins race to X points”, “Xth set - which team scores Xth point”) shall be void.
17.2. In case of a retirement or walkover of any player, all undecided bets shall be void.
17.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
17.4. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
17.5. If a player retires, all undecided markets shall be void.

18. Cricket

18.1. Match Betting
Description: Who will win the match?
Rules: All match betting will be settled in accordance with official competition rules. In matches affected by weather, bets are settled per the official result. If there is no result, all bets are void.

  • In case of a tie, if the official rules do not declare a winner, dead-heat rules apply.

  • In competitions with a bowl-off or super over, bets follow the official result.

  • In First-Class matches, a tie results in a dead-heat between teams.

  • Bets on a draw are settled as losses.

  • If a match is discontinued due to external factors, bets are void unless a winner is declared by official rules.

  • If the match is cancelled and not replayed or restarted within 36 hours of its scheduled start, bets are void.

18.2. Double Chance
Description: Will the match result be one of the three listed options?
Rules: A tie results in a dead heat. If there is no official result, all bets are void.

18.3. Match Betting: Draw No Bet
Description: Who will win the match (bets void if drawn)?
Rules: Tie results in a dead heat. If no official result, all bets void.

18.4. Toss Winner
Description: Who will win the toss?
Rules: If no toss occurs, bets are void. Toss equivalents (e.g. bat flip) count.

18.5. Toss/Win Double
Description: Who will win the toss and the match?
Rules: Toss and match rules apply as above.

18.6. Tied Match
Description: Will the match end in a tie?
Rules: Settled by official result. No result or abandonment voids bets. In First-Class matches, a tie is when the second batting team is all out with scores level.

18.7. Most Fours
Description: Which team will hit the most fours?
Rules:

  • Void if fewer than 80% of overs bowled in either innings (limited overs).

  • In First-Class matches, void if under 200 overs unless result is determined.

  • Only fours from the bat count. Overthrows, all-run fours, and extras excluded.

  • Super over fours do not count.

  • First-Class matches: only first-innings fours count.

18.8. Most Sixes
Description: Which team will hit the most sixes?
Rules: Same structure as “Most Fours.”

  • Only sixes from the bat count; extras and overthrows excluded.

  • Super over sixes do not count.

  • First-Class matches: only first-innings sixes count.

18.9. Most Extras
Description: Which team will concede the most extras?
Rules:

  • Void if fewer than 80% of scheduled overs in either innings (limited overs).

  • Void in drawn First-Class matches if under 200 overs.

  • All extras (wides, no balls, byes, leg byes, penalties) count.

  • If there are runs off the bat with extras, only extras count.

  • Super over extras excluded.

  • First-Class: only first-innings extras count.

18.10. Most Run Outs Conceded
Description: Which team concedes the most run outs (while batting)?
Rules:

  • Same overs conditions as above.

  • Super over run outs excluded.

  • First-Class: only first-innings run outs count.

18.11. Highest First Over
Description: Which team scores most runs in their first over?
Rules:

  • First over must be completed unless outcome determined.

  • If ended early (e.g. rain), bets are void unless already decided.

  • In First-Class, applies to first innings only.

  • Extras and penalty runs in the over count.

18.12. Most Runs in Groups of Overs
Description: Which team scores most runs after a specified number of overs?
Rules:

  • Bet void if overs not completed unless target is reached, team all out, or declared.

  • In limited overs, void if fewer than 80% of specified overs completed unless result determined.

  • In First-Class, applies to first innings only.

18.13. Highest First Partnership
Description: Which team scores most before losing their first wicket?
Rules:

  • If the team completes innings or declares before losing wicket, total stands.

  • Retiring hurt does not count as a wicket.

  • Standard overs conditions apply.

  • First-Class: first innings only.

18.17. Match Wides
Description: How many wides will be scored in total in the match?
Rules:

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Any runs resulting from a wide delivery, except penalty runs, will count towards the final total.

  • Wides in a super over do not count.

18.18. Match Run Outs
Description: How many run outs will there be in the match?
Rules:

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined.

  • Run outs in a super over do not count.

18.19. Match Wickets
Description: How many wickets will fall in the match?
Rules:

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined.

  • Retired hurt does not count as a dismissal.

  • Wickets in a super over do not count.

18.20. Match Ducks
Description: How many ducks will be scored in total in the match?
Rules:

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined.

  • A duck is classed as someone being dismissed for zero runs.

  • Retired hurt does not count as a dismissal.

  • Ducks in a super over do not count.

18.21. Match Milestones
Description: How many of the specified milestone (50/100) will be scored in total in the match?
Rules:

  • Determined by how many individual innings of 50+ or 100+ are scored in the match.

  • A score over 100 counts as both a 50 and a 100.

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, unless settlement has already been determined.

18.22. Maximum Over in Match
Description: How many runs will be scored in the highest scoring over of the match?
Rules:

  • In limited overs matches, bets will be void if at least 80% of the scheduled overs have not been completed due to external factors.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless already settled.

  • All runs, including extras, count towards settlement.

  • Super overs do not count.

  • For the Hundred, an over consists of 5 legal deliveries.

18.23. Match Top Batter
Description: Which batter will score the most runs in the match?
Rules:

  • In limited overs, bets void if fewer than 50% of scheduled overs are bowled in either innings due to external factors.

  • For First Class matches, applies to the first innings of each team.

  • Bets void if fewer than 200 overs bowled unless already settled.

  • Named players at toss who don’t bat still count.

  • Replacement for concussion sub also counts.

  • Dead-heat rules apply if players have equal scores.

  • Super over runs do not count.

18.24. Match Top Bowler
Description: Which bowler will take the most wickets in the match?
Rules:

  • In limited overs, bets void if fewer than 50% of scheduled overs are bowled in either innings due to external factors.

  • First Class applies to first innings only.

  • Named bowlers who don’t bowl still count.

  • Concussion subs are valid; other subs void market.

  • Tied wickets resolved by fewest runs conceded, else dead heat.

  • Super over wickets do not count.

  • If no wickets fall, all bets void.

18.25. Team of Top Batter
Description: Which team will contain the top batter in the match?
Rules:

  • Same rules as Match Top Batter.

  • Dead heat rules apply if tied.

  • If already settled when match curtailed, bets stand.

18.26. Team of Top Bowler
Description: Which team will contain the top bowler in the match?
Rules:

  • Same rules as Match Top Bowler.

  • Dead heat rules apply if tied.

  • If already settled when match curtailed, bets stand.

18.27. Player of the Match
Description: Who will be named player of the match?
Rules:

  • Settled on officially declared player of the match.

  • Dead heat rules apply.

  • If no official award, all bets void.

  • Substitutes included if they played.

  • Bets void if player didn’t play.

18.28. First Innings Lead
Description: What will be the run deficit between first innings in a First Class match?
Rules:

  • Both first innings must be completed.

  • Dead heat rules apply in case of a tie.

  • Bets void if fewer than 200 overs bowled unless already settled.

18.29. Fifty/Hundred in Match
Description: Will there be a fifty/hundred scored in the match?
Rules:

  • Any score of 50+ or 100+ counts.

  • In limited overs, 80% of scheduled overs must be completed unless already settled.

  • First Class matches void if fewer than 200 overs bowled unless settled.

18.30. Fifty/Hundred in First Innings
Description: Will there be a fifty/hundred scored in the first innings of the match?
Rules:

  • Same as above, but applies only to first innings.

  • In First Class, innings must be completed or 200+ overs unless already settled.

18.31. Highest Individual Score
Description: What will be the highest score by a batter in the match?
Rules:

  • In limited overs, 80% of overs must be completed unless already settled.

  • In First Class, 200 overs needed unless already settled.

  • Dead heat rules apply.

Player Markets

18.55. Batter Runs
Description: How many runs will the named batter score?
Rules:
If the batter finishes the innings not out at the end of an innings, their score will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Runs scored in a super over do not count.

18.56. Combined Batsman Runs
Description: How many total runs will the named batters score?
Rules:
As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

18.57. Batter Fours
Description: How many fours will the named batter hit?
Rules:
If the batter finishes the innings not out at the end of an innings, their number of fours will be the final result. If a batter does not bat, the bet will be void.
If a batter retires hurt but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count. For pre-match bets, only the batter’s first innings will count. Fours scored in a super over do not count.

18.58. Batter Sixes
Description: How many sixes will the named batter hit?
Rules:
Same conditions as "Batter Fours". Only sixes scored from the bat (off any delivery – legal or not) will count. Overthrows and extras do not count. Sixes scored in a super over do not count.

18.59. Batter Milestones
Description: Will the named batter reach the specified milestone?
Rules:
As “Batter Runs”.

18.60. Batter Deliveries Faced
Description: How many deliveries will the named batter face?
Rules:
To match the scorecard. Wides do not count; no-balls do. Same conditions as "Batter Runs". Deliveries faced in a super over do not count.

18.61. Batter Method of Dismissal
Description: How will the named batter be out?
Rules:
If the specified batter is not out, all bets void. If the batter retires and does not return, bets void. If the batter returns and is dismissed, bets stand. Caught and bowled is included in fielder catch.

18.62. Bowler Wickets
Description: How many wickets will the named bowler take?
Rules:
If a bowler does not bowl, bets void. Same limited overs and First Class match conditions as previous rules. Only the bowler’s first innings counts. Wickets in a super over do not count.

18.63. Bowler Runs Conceded
Description: How many runs will the named bowler concede?
Rules:
Wides and no-balls count. Byes, leg byes, and penalty runs do not. Same match conditions as "Bowler Wickets". Runs conceded in a super over do not count.

18.64. Named Player Player Performance
Description: How many points will the named player score in the player performance scoring system?
Rules:

  • 1 point per run

  • 20 points per wicket

  • 10 points per catch

  • 25 points per stumping
    If in starting XI but does not bat or bowl, bets still stand. Same match conditions as above. Only first innings points count. Points in a super over do not count.

18.65. Batter Matchbet
Description: Which of the named players will score the most runs?
Rules:
Both players must be in the starting XI or play as a substitute. Same match conditions as previous markets. Runs in a super over do not count.

18.66. Bowler Matchbet
Description: Which of the named players will take the most wickets?
Rules:
Same as “Batter Matchbet”. Wickets in a super over do not count.

18.67. All-Rounder Matchbet
Description: Which of the named players will score the most points in the player performance system?
Rules:
Same as “Named Player Player Performance”.

18.68. Keeper Matchbet
Description: Which of the named wicketkeepers will score more points?
Rules:
Same as “Named Player Player Performance”. Players must start as wicketkeepers or be substitutes. Points in a super over do not count.

Partnership Markets

18.69. Fall of Next Wicket
Description: How many runs will the batting team have scored when the next wicket falls?
Rules:
Retired hurt does not count as a wicket. Same match conditions apply.

18.70. Next Player Out
Description: Which batter will be the next to be dismissed?
Rules:
If either batter retires hurt or the quoted batters change, all bets void. If no wickets fall, all bets void.

18.71. Method of Next Wicket Dismissal
Description: How will the next batter be out?
Rules:
Same as "Next Player Out". Caught and bowled included in fielder catch.

18.72. Race to ‘X’ Runs
Description: Which batter will reach the specified number of runs first?
Rules:
If neither batter reaches the number, settle as “Neither”.

18.73. Next Boundary Four or Six
Description: Will the next boundary be a four or a six?
Rules:
Only boundaries from the bat count. Same match conditions as previous.

18.74. Winning Over
Description: In which over of the named team’s innings will the match be completed?
Rules:
Bets void if no official result or if overs are reduced after bet placement.

One-sided Markets

18.75. Both Teams to Score ‘X’ Runs
Description: Will both teams score the specified number of runs?
Rules:
Each innings judged complete if 80% of overs are bowled. In First Class, 100 overs required in both first innings.

18.76. Either Batter Method of Dismissal
Description: Will either of the named batters be dismissed in the specified method?
Rules:
All bets stand regardless of status at innings end.

18.77. Both Batters Method of Dismissal
Description: Will both of the named batters be dismissed in the specified method?
Rules:
As “Either Batter Method of Dismissal”.

18.78. Runs off Consecutive Deliveries
Description: How many runs will be scored off each of the specified deliveries?
Rules:
Same as “Runs off Delivery”. Both deliveries must match the score exactly.

18.79. Wicket off Delivery
Description: Will a wicket fall in the specified delivery?
Rules:
Must be a completed delivery. All types of dismissals count. Retiring hurt does not count.

18.80. Both Batters to Score ‘X’ Runs in Over
Description: Will both batters score the specified number of runs in the over?
Rules:
Runs must be scored off the bat. Over must start. Same match conditions apply.

18.81. Both Batters to Score a Boundary in Over
Description: Will both batters score a boundary in the over?
Rules:
Only 4s or 6s from the bat count. Same conditions as above.

18.82. Both a Four and a Six to be Scored in an Over
Description: Will both a four and a six be scored in the over?
Rules:
Same as above. Over must be completed.

18.83. Batter and Bowler Combo Milestones
Description: Will the named batter and the named bowler reach their specified milestones?
Rules:
Same individual rules apply for both. First innings only. Super over does not count.

18.84. Batters Combo Milestones
Description: Will both the batters reach their specified milestones?
Rules:
Same as “Combined Batter Runs”.

Notes for All Markets

18.85. Players sent off/retired out
A player being sent off is viewed as retired out and will be settled as a wicket.

18.86. Concussion/tactical substitutions
Substituted players do not count as wickets. If the player doesn’t return, settlement stands as of departure.

18.87. Penalty runs after the conclusion of an innings
Penalty runs added after the other team’s innings begins do not count toward previous markets.

18.88. The Hundred
In The Hundred, each over consists of 5 legal deliveries (20 overs total). Other rules remain the same as in limited overs.

18.89. Incorrectly created matches
If a match is set in the wrong format, bets are void and a new match will be created.

19. Squash
19.1. If a set ends before the Xth point is reached, this market “Who scores [Xth] point in set [y]” is considered void (cancelled).
19.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.
19.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.
19.4. If a player retires, forfeits the match or is disqualified all undecided markets shall be voided.
19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

20. Aussie rules football
20.1. All markets exclude overtime unless expressly stated otherwise.
20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.
20.3. If odds were offered with an incorrect match time (more than 2 minutes), sportsbook reserves the right to void respective bets.
20.4. If the team names or category are displayed incorrectly, sportsbook reserves the right to void respective bets.

21. Boxing
21.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
21.2. In the event of a fight being declared a “No Contest” all bets will be void.
21.3. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Round Betting” and “Method of Victory” bets will be void.

21.4. Boxing markets rules:
   21.4.1. Winner (To Win the Fight) predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
   21.4.2. 1x2 (Fight Result) predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
   21.4.3. Total Rounds (Over/Under) means Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated - then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.
   21.4.4. Winner & exact round predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
   21.4.5. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.
   21.4.6. Any fighter to win inside the distance predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

22. MMA
22.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.
22.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
22.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.
22.4. In the event of a fight being declared a “No Contest” all bets will be void.
22.5. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

22.6. MMA Markets rules:
   22.6.1. Winner (To Win the Fight) - predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
   22.6.2. 1x2 (Fight Result) Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
   22.6.3. Total (Over/Under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
   22.6.4. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
      For the purposes of the Winning Method market, a KO (knock out) includes the following:
      – referee stoppage due to strikes while either fighter is, or both fighters are, standing;
      – referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;
      – stoppage by doctor;
      – stoppage by a fighter’s corner/team;
      – a fighter retires due to injury;
      – a win by disqualification.
      For the purposes of the Winning Method market, a submission includes the following:
      – referee stoppage due to tap-out;
      – referee stoppage due to technical submission;
      – a fighter’s verbal submission (including a verbal submission which is made due to strikes).
   22.6.5. Winner & exact rounds predicts the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out), disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
   22.6.6. ”Will the fight go the distance?” predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

23. Golf
23.1. A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.
23.2. In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.
23.3. If the tournament is abandoned, any bets placed after the last completed round will be void.
23.4. If a golf round is abandoned, all undecided markets will be void.
23.5. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
23.6. In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues
23.7. In the event of any non-runners, 2 ball and 3 ball bets will be void.

23.8. Golf markets rules:
   23.8.1. ”2 Balls” predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.
   23.8.2. ”3 Balls” predicts which player will shoot the lowest score in the listed round. Dead heat rules apply.
   23.8.3. ”Outright Winner” - all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.
   23.8.4. ”Group Betting (Top XY)” - The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If a group betting if offered and only one competitor starts, bets related to respective group betting will be void.
   23.8.5. ”Finishing Position of a Named Player” - in the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.
   23.8.6. ”End of Round Leader (e.g., First round – Winner)” - settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
   23.8.7. ”Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish” - Dead-heat rules apply.
   23.8.8. ”To Win/Not to Win a Major” - The 4 majors are US Open, US Masters, USPGA and the British Open.
   23.8.9. ”Competitor markets” - if the affected competitor retires, all undecided competitor markets will be void.
   23.8.10. ”Total markets” - if a player which is listed in the group retires, all undecided total markets will be void.
   23.8.11. “Hole” & “Hole a to b” markets - if a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.
   23.8.12. ”Winner” - settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.
   23.8.13. ”Winner of group” - the winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies.
   23.8.14. ”End of round x – leader” - if there are two or more players tied for the lead after a round, dead heat settlement applies. If a player does not hit a single shot in a tournament, he will be voided for all End of round – leader markets. If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

24. Motorcycle Racing
24.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

25. Athletics
25.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

26. Winter sports
26.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

27. Formula1
27.1. General Formula1 betting rules:
   27.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.
   27.1.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
   27.1.3. If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.
   27.1.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
   27.1.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
   27.1.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

27.2. Team market rules
   27.2.1. “Winner (team)”, “Top x (team)” and “Head2head (team)” are settled with the team which has the best ranked car in the final result.
   27.2.2. “1st to retire (teams)” is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.
   27.2.3. “1st pit stop (teams)” is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.
   27.2.4. “Team total overtaking” is settled with the sum of valid overtaking by both drivers from one team.

27.3. Fastest lap
   27.3.1. Winner of the fastest lap market is the driver who records the fastest lap during the race or during a cluster of laps (e.g., fastest lap within 5 laps or similar).
   27.3.2. Times are measured down to milliseconds.

27.4. Head to head & group markets
   27.4.1. If all competitors retire during the same lap, bets will be considered void.
   27.4.2. If a competitor retires before or during the formation lap, bets will be considered void.

27.5. Overtaking markets
   27.5.1. An overtaking counts only if it is held until the end of the lap.
   27.5.2. The following overtakes are excluded from settlement:
      - overtakes during the first lap
      - overtakes in the pit entry or pit exit lane
      - overtakes during the lap of retirement
      - lapping and unlapping of drivers

27.6. Retirements
   27.6.1. Retirements will be settled based on the classification order, which means retired drivers will be classified in the order of laps completed unless disqualified.
   27.6.2. If more than one competitor retires in the same lap, the dead heat rule applies.
   27.6.3. If a competitor retires in the pit lane, the position in the classification will be based on the last lap completed.

27.7. Pit stops
   27.7.1. For markets “first to pit” the first competitor to enter the pit lane will be considered the winner.
   27.7.2. Competitors retiring in the pit lane are considered to have completed a pit stop.

27.8. Total finishers
   27.8.1. The number of finishers will be based on the number of competitors crossing the finish line when the session ends.

III. Esports special rules

1. General rules applicable to esports

1.1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
1.2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
1.3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.
1.4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity/person.
1.5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
1.6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
1.7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, after the term sportsbook will not change the result of the tickets.
1.8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
1.9. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
1.10. All markets consider overtime, unless expressly stated otherwise in the market name.
1.11. If the match format is changed or differs from the one which is being offered, the sportsbook reserves the right to void all bets.
1.12. If the fixture is listed incorrectly, the sportsbook reserves the right to void all bets.
1.13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
1.14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.
1.15. If a game on the map starts with less than ten players, all bets on that map will be voided.

2. Esports game specific rules

2.1. Counter-Strike 2 rules:
2.1.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side markets will be voided.
2.1.2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
2.1.3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
2.1.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

2.2. Valorant rules:
2.2.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match and match side markets will be voided.
2.2.2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
2.2.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
2.2.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

2.3. Dota 2 rules:
2.3.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.3.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
2.3.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.

2.4. League of Legends rules:
2.4.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.4.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map that has started, bets have action according to the official result.
2.4.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.

2.5. King of Glory rules:
2.5.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.5.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
2.5.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
2.5.4. Market specific rules - if the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.

2.6. eSports FIFA
2.6.1. eSports Battle match duration - 2x4 minutes.
2.6.2. Liga Pro eFootball match duration - 2x6 minutes.
2.6.3. All Markets will be settled as set out in the General and Soccer Market Rules.

2.7. eSports NBA2K
2.7.1. Match duration – 4x5 minutes. This includes overtime.
2.7.2. All Markets will be settled as set out in the General and Basketball Market Rules.

IV. Esports solution betting rules

1.1. General Rules.
1.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds (e.g. odds that include typo, back-office error, fixed matches), switched odds or a bet made after an event has started or match was affected by obvious technical problems.
1.1.2. All bets will be settled, when the outcome of the market has taken place.
1.1.3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
1.1.4. Market "Correct Score» is where it is possible to bet on the (partial or definite) exact score of a match or event.
1.1.5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g.

2. Market Specific Rules

2.1 Win Betting

  • Dead heat rules apply.

2.2 Place Betting

  • 8+ Runners: Pays 1st, 2nd, and 3rd places.

  • Field reduced to 7 or fewer runners: Still pays 1st–3rd, but deductions apply (see clause 3.3.5).

  • Dead heat rules apply.

2.3 Top 2 Betting

  • Pays for runners finishing 1st or 2nd.

  • Bets only valid if 5 or more runners. Bets voided if fewer than 5.

  • Dead heat rules apply.

3. Settlement & Cancellation Rules

3.1 Scratchings

  • If a runner is scratched, the stake is refunded.

3.2 Abandoned, Postponed & Transferred Races

  • Abandoned/Postponed/Transferred: Single bets void. Combo bets recalculated.

  • Rescheduled within 48 hours at same venue: Bets stand.

  • Scratchings reinstated due to postponement: All bets void.

3.3 Deductions

  • Deductions may apply to the expected winnings after bet placement.

  • Deductions apply for scratchings after the final field is declared.

  • Calculated as a percentage of the winnings.

  • For multiple scratchings, deduction rates are summed (see clause 3.3.5 for table).


3.3.5. Deductions Table

Odds From Odds To Market Win (%) Market Top 2 (%) Market Place (%)
1.00 1.01 76 40 26
1.01 1.02 75 40 26
1.02 1.03 75 40 26
1.03 1.04 73 40 26
1.04 1.05 73 40 26
1.05 1.06 73 40 26
1.06 1.07 73 40 26
1.07 1.08 72 40 26
1.08 1.09 72 40 26
1.09 1.10 72 40 26
1.10 1.12 71 40 26
1.12 1.14 71 40 26
1.14 1.16 71 40 26
1.16 1.18 69 40 26
1.18 1.20 69 39 26
1.20 1.22 67 39 26
1.22 1.24 65 38 26
1.24 1.25 65 38 26

* Values indicate the percentage deduction from the face value of winnings for each market type.

3.4. Errors

3.4.1. If the Sportsbook publishes, posts, or quotes any incorrect betting information for any horse racing, greyhound, or harness racing event — including but not limited to incorrect odds — the Sportsbook reserves the right to void any affected bets, regardless of the source or cause of the error.

3.5. Acceptance of Bets After Race Start Time

3.5.1. If a single bet is inadvertently accepted after the official start time of the event, the bet shall be voided and the stake refunded to the end user.
3.5.2. If a bet is accepted after the official start time as part of a combo bet, that specific event shall be deemed void, and the remaining leg(s) of the combo bet will stand.

3.6. Other

3.6.1. In the event of a horse or greyhound being withdrawn late by order of the stewards, all bets will be settled according to the stewards' decision, including any applicable deductions on the remaining runners. (See the Deductions Table in clause 3.5.5.)
3.6.2. Bets will be settled based on the official result declared by the stewards on race day. If a horse or dog is later disqualified or if placings are amended for any reason after the event, the original race-day decision will remain valid for bet settlement purposes.

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